diff --git a/macos.rs b/macos.rs index 909bdc2..519d60c 100644 --- a/macos.rs +++ b/macos.rs @@ -46,20 +46,20 @@ pub fn init_cgl() -> CGLContextObj { let gl_error = CGLChoosePixelFormat(transmute(&attributes[0]), to_unsafe_ptr(&pixel_format), to_unsafe_ptr(&pixel_format_count)); - fail_unless!(gl_error == kCGLNoError); + assert!(gl_error == kCGLNoError); // Create the context. let cgl_context = null(); let gl_error = CGLCreateContext(pixel_format, null(), to_unsafe_ptr(&cgl_context)); - fail_unless!(gl_error == kCGLNoError); + assert!(gl_error == kCGLNoError); // Set the context. let gl_error = CGLSetCurrentContext(cgl_context); - fail_unless!(gl_error == kCGLNoError); + assert!(gl_error == kCGLNoError); // Lock the context. let gl_error = CGLLockContext(cgl_context); - fail_unless!(gl_error == kCGLNoError); + assert!(gl_error == kCGLNoError); return cgl_context; } @@ -122,14 +122,14 @@ pub fn bind_surface_to_texture(context: &CGLContextObj, surface: &IOSurface, siz UNSIGNED_INT_8_8_8_8_REV, transmute(copy surface.obj), 0); - fail_unless!(gl_error == kCGLNoError); + assert!(gl_error == kCGLNoError); } } pub fn bind_texture_to_framebuffer(texture: GLuint) { gl2::bind_texture(TEXTURE_RECTANGLE_ARB, 0); gl2::framebuffer_texture_2d(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_RECTANGLE_ARB, texture, 0); - fail_unless!(gl2::check_framebuffer_status(FRAMEBUFFER) == FRAMEBUFFER_COMPLETE); + assert!(gl2::check_framebuffer_status(FRAMEBUFFER) == FRAMEBUFFER_COMPLETE); } impl ShareContext for MacContext {