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In angle, don't call glFinish to synchronize surfaces built from D3D11 textures #170

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@asajeffrey
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asajeffrey commented Apr 4, 2020

Don't do unnecessary synchronization on surfaces that aren't thread-safe.

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jdm approved these changes Apr 6, 2020
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jdm left a comment

This is a nice increase in clarity.

Co-Authored-By: lqd <remy.rakic+github@gmail.com>
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asajeffrey commented Apr 6, 2020

@bors-servo
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bors-servo commented Apr 6, 2020

📌 Commit 8b3c1ad has been approved by asajeffrey

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bors-servo commented Apr 6, 2020

Testing commit 8b3c1ad with merge a8d1d79...

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bors-servo commented Apr 6, 2020

☀️ Test successful - checks-travis
Approved by: asajeffrey
Pushing a8d1d79 to master...

@bors-servo bors-servo merged commit a8d1d79 into servo:master Apr 6, 2020
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