• Clamp draw buffer size to a minimum, in order to avoid crashes.

    When a framebuffer size is zero the reported status by OpenGL is (correctly) not
    FRAMEBUFFER_COMPLETE.
    
    We can't avoid creating a draw buffer for this, since we need to be able to
    execute actual GL calls. We could return an error, but I don't think that's what
    other implementations do.
    
    Instead, clamp the draw buffer size to a minimum of 16 pixels.
    emilio committed Aug 27, 2016