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Proggy.ttf
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Capture font portability
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Jan 26, 2018
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area-lut.tga
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Render glyphs with Pathfinder if the `pathfinder` feature flag is
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Apr 3, 2018
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base.glsl
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Detach clip shaders from primitive shaders
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Apr 6, 2018
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brush.glsl
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Add a debugging feature to visualize overdraw.
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Aug 11, 2018
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brush_blend.glsl
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Perspective interpolation fix for brush_blend
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Aug 29, 2018
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brush_image.glsl
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support color masking of images
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Aug 13, 2018
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brush_linear_gradient.glsl
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Implement nine patch support for border gradients
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Jun 27, 2018
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brush_mix_blend.glsl
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Do perspective division in hardware
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Jul 31, 2018
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brush_radial_gradient.glsl
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Implement nine patch support for border gradients
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Jun 27, 2018
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brush_solid.glsl
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Add initial brush border primitive.
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May 2, 2018
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brush_yuv_image.glsl
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Add initial brush border primitive.
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May 2, 2018
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clip_shared.glsl
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Reduce size of scroll nodes texture, introduce transform palette.
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Jun 28, 2018
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cs_blur.glsl
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Color field is no longer needed by the blur render tasks.
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Mar 14, 2018
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cs_border_segment.glsl
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Remove arrays from vertex output
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Jun 18, 2018
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cs_clip_box_shadow.glsl
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Reduce size of scroll nodes texture, introduce transform palette.
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Jun 28, 2018
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cs_clip_image.glsl
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Reduce size of scroll nodes texture, introduce transform palette.
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Jun 28, 2018
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cs_clip_line.glsl
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Reduce size of scroll nodes texture, introduce transform palette.
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Jun 28, 2018
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cs_clip_rectangle.glsl
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Reduce size of scroll nodes texture, introduce transform palette.
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Jun 28, 2018
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debug_color.glsl
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Use premultiplied alpha for the debug renderer.
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Nov 10, 2017
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debug_font.glsl
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Reduce aColorTexCoord size
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May 3, 2018
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ellipse.glsl
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Fix AA on ellipse clip code under some edge cases.
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Apr 4, 2018
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gpu_cache_update.glsl
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GPU Cache: switch scattering OFF by default, comment the decision;
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Dec 8, 2017
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pf_vector_cover.glsl
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Render glyphs with Pathfinder if the `pathfinder` feature flag is
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Apr 3, 2018
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pf_vector_stencil.glsl
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Render glyphs with Pathfinder if the `pathfinder` feature flag is
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Apr 3, 2018
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prim_shared.glsl
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support color masking of images
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Aug 13, 2018
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ps_split_composite.glsl
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Reduce per-instance size from 32 -> 16 bytes.
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Jun 24, 2018
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ps_text_run.glsl
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Add a debugging feature to visualize overdraw.
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Aug 11, 2018
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rect.glsl
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Correctly handle blend primitives, where the contents are clipped.
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Feb 28, 2018
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render_task.glsl
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Work around OSX/Intel shader bug with integer comparison
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Jul 3, 2018
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resource_cache.glsl
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Allow texture cache entries to store non-rectangular UVs.
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Apr 27, 2018
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shared.glsl
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Add a debugging feature to visualize overdraw.
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Aug 11, 2018
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shared_other.glsl
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Vertex attributes cleanup
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Dec 1, 2016
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snap.glsl
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Reduce size of scroll nodes texture, introduce transform palette.
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Jun 28, 2018
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transform.glsl
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Reduce size of scroll nodes texture, introduce transform palette.
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Jun 28, 2018
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