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Proggy.ttf Capture font portability Jan 26, 2018
area-lut.tga Render glyphs with Pathfinder if the `pathfinder` feature flag is Apr 3, 2018
base.glsl Detach clip shaders from primitive shaders Apr 6, 2018
brush.glsl Add a debugging feature to visualize overdraw. Aug 11, 2018
brush_blend.glsl Perspective interpolation fix for brush_blend Aug 29, 2018
brush_image.glsl support color masking of images Aug 13, 2018
brush_linear_gradient.glsl Implement nine patch support for border gradients Jun 27, 2018
brush_mix_blend.glsl Do perspective division in hardware Jul 31, 2018
brush_radial_gradient.glsl Implement nine patch support for border gradients Jun 27, 2018
brush_solid.glsl Add initial brush border primitive. May 2, 2018
brush_yuv_image.glsl Add initial brush border primitive. May 2, 2018
clip_shared.glsl Reduce size of scroll nodes texture, introduce transform palette. Jun 28, 2018
cs_blur.glsl Color field is no longer needed by the blur render tasks. Mar 14, 2018
cs_border_segment.glsl Remove arrays from vertex output Jun 18, 2018
cs_clip_box_shadow.glsl Reduce size of scroll nodes texture, introduce transform palette. Jun 28, 2018
cs_clip_image.glsl Reduce size of scroll nodes texture, introduce transform palette. Jun 28, 2018
cs_clip_line.glsl Reduce size of scroll nodes texture, introduce transform palette. Jun 28, 2018
cs_clip_rectangle.glsl Reduce size of scroll nodes texture, introduce transform palette. Jun 28, 2018
debug_color.glsl Use premultiplied alpha for the debug renderer. Nov 10, 2017
debug_font.glsl Reduce aColorTexCoord size May 3, 2018
ellipse.glsl Fix AA on ellipse clip code under some edge cases. Apr 4, 2018
gpu_cache_update.glsl GPU Cache: switch scattering OFF by default, comment the decision; Dec 8, 2017
pf_vector_cover.glsl Render glyphs with Pathfinder if the `pathfinder` feature flag is Apr 3, 2018
pf_vector_stencil.glsl Render glyphs with Pathfinder if the `pathfinder` feature flag is Apr 3, 2018
prim_shared.glsl support color masking of images Aug 13, 2018
ps_split_composite.glsl Reduce per-instance size from 32 -> 16 bytes. Jun 24, 2018
ps_text_run.glsl Add a debugging feature to visualize overdraw. Aug 11, 2018
rect.glsl Correctly handle blend primitives, where the contents are clipped. Feb 28, 2018
render_task.glsl Work around OSX/Intel shader bug with integer comparison Jul 3, 2018
resource_cache.glsl Allow texture cache entries to store non-rectangular UVs. Apr 27, 2018
shared.glsl Add a debugging feature to visualize overdraw. Aug 11, 2018
shared_other.glsl Vertex attributes cleanup Dec 1, 2016
snap.glsl Reduce size of scroll nodes texture, introduce transform palette. Jun 28, 2018
transform.glsl Reduce size of scroll nodes texture, introduce transform palette. Jun 28, 2018