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Shader compilation failure in windows/ANGLE #1190

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staktrace opened this issue May 2, 2017 · 2 comments
Closed

Shader compilation failure in windows/ANGLE #1190

staktrace opened this issue May 2, 2017 · 2 comments

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@staktrace
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@staktrace staktrace commented May 2, 2017

I did a gecko try push on windows with webrender enabled, and in the log I saw a bunch of warnings and an error from the shader compilation. This appears to have caused a startup failure and triggered crashes in the test runs. Here's the error output:

WebRender - OpenGL version new OpenGL ES 3.0 (ANGLE 2.1.0.dec065540d5f)
...
Failed to link shader program: C:\fakepath(1004,25-35): warning X3556: integer modulus may be much slower, try using uints if possible.
C:\fakepath(1004,41-51): warning X3556: integer divides may be much slower, try using uints if possible.
C:\fakepath(1029,24-35): warning X3556: integer modulus may be much slower, try using uints if possible.
C:\fakepath(1029,41-52): warning X3556: integer divides may be much slower, try using uints if possible.
C:\fakepath(1093,24-35): warning X3556: integer modulus may be much slower, try using uints if possible.
C:\fakepath(1093,41-52): warning X3556: integer divides may be much slower, try using uints if possible.
C:\fakepath(992,24-35): warning X3556: integer modulus may be much slower, try using uints if possible.
C:\fakepath(992,41-52): warning X3556: integer divides may be much slower, try using uints if possible.
C:\fakepath(939,5-16): error X3004: undeclared identifier '_vBorderRect'
Warning: D3D shader compilation failed with default flags. (ps_5_0)

I don't remember seeing this error when I last tried this a few weeks ago, and considering the mention of vBorderRect, I'm assuming this regressed with #1087.

@kvark
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@kvark kvark commented May 2, 2017

Dupe of #1157 ?

@staktrace
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@staktrace staktrace commented May 2, 2017

Looks like it, yeah.

@staktrace staktrace closed this May 2, 2017
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