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Reduce the clip mask target space #1439

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kvark opened this issue Jun 29, 2017 · 2 comments
Closed

Reduce the clip mask target space #1439

kvark opened this issue Jun 29, 2017 · 2 comments
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@kvark
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@kvark kvark commented Jun 29, 2017

The solution proposed in Hawaii was to split the mask into 4 regions, excluding the inner rectangle. The pixel shaders of primitives that are masked would then calculate the exact sub-region they want to be sampling. This would slightly increase the mask sampling cost, but fortunately we are not doing the masking for a whole lot of rendered pixels.

cc @glennw

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@glennw glennw commented Dec 1, 2017

@kvark I think we can close this as part of #2146? Or do you foresee more work here related to this?

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@kvark kvark commented Dec 1, 2017

Yes, more work, but as a follow-up to your PR.

@kvark kvark closed this Dec 1, 2017
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