Join GitHub today
GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.
Sign upReduce the clip mask target space #1439
Closed
Labels
Comments
|
Yes, more work, but as a follow-up to your PR. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
The solution proposed in Hawaii was to split the mask into 4 regions, excluding the inner rectangle. The pixel shaders of primitives that are masked would then calculate the exact sub-region they want to be sampling. This would slightly increase the mask sampling cost, but fortunately we are not doing the masking for a whole lot of rendered pixels.
cc @glennw