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Sign up8-12ms GPU with large drop shadow blur radius #1986
Comments
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Still seeing more or less the same GPU time after #1961 |
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With current master, I see a GPU time of ~1.25ms on my HD4600 + Linux, which seems OK. Are you still able to reproduce this issue? What platform / GPU are you running on? |
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Just tried again with current master and I do see some improvement, now uses around 4-5ms. |
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Are you running with |
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That was it. down to 1.5ms :) |
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Cool! On my HD530, I see a GPU time reported of ~1.5ms. The FPS is ~345, which is a total frame time of ~2.9ms. It's possible that discrepancy is the time used by the OS compositor to present the framebuffer, I would guess. But the GPU time in WR seems OK-ish. Most of the time is spent clearing framebuffer targets (which is a fixed cost that won't go up as the scene complexity increases), and also drawing the clip rect. There are some significant performance improvements in the pipeline for drawing clip rects, which should help there. I think we can close this bug though, what do you think? |
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Yup, I agree this can be closed |
On my integrated Intel GPU I'm seeing 8-10ms GPU time while drawing box shadows.
Here's a reduced YAML:
if I drop the blur radius of the second box shadow to 4, the GPU time goes from 8ms to 3ms.