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Support running wrench with ANGLE on Windows. #2006

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nical opened this issue Nov 7, 2017 · 2 comments
Closed

Support running wrench with ANGLE on Windows. #2006

nical opened this issue Nov 7, 2017 · 2 comments

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@nical
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@nical nical commented Nov 7, 2017

It should prove handy whenever we'll get to debugging ANGLE/D3D specific bugs, and D3D11 tends to have much better tooling available than GL, for example pixel history and debugging in renderdoc.

@kvark
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@kvark kvark commented Nov 7, 2017

Pretty sure this is already done. Wrench uses glutin for initialization, and that one checks for libEGL as of servo/glutin#112 . All you need is to drop Angle's libEGL.dll in the folder with wrench executable.

@glennw
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@glennw glennw commented Nov 8, 2017

This is a duplicate of #1432.

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