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Sign upDiscussing Ideas for GPU Accelerated Path/Font Rendering #223
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cc @pcwalton |
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http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/ could be an interesting place to start some experiments from. |
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Another interesting SDF based approach that significantly alleviates the problem of rounded corners is given here: |
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There are also a lot of stuff on the chromium doc : |
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This presentation about Glyphy is worth watching. |
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Next libreoffice release will have a text rendering implementation through opengl. http://phoronix.com/scan.php?page=news_item&px=LibreOffice-Better-GL-Text |
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Closing since this doesn't have anything actionable. The links are still useful to keep around, though the work @pcwalton is doing on PF should cover this. |
I have been very interested by the subject of GPU accelerated path/font rendering lately, and my understanding is that this is something that Servo badly needs.
I should point out that I'm still very new to Rust, and Servo in particular, and since path/font rendering is a complicated topic in itself, I doubt I'd be able to implement something like this on my own. Even so, I'd like to try and see if I can help.
I just had short conversation with gw on the #servo irc channel. He said that there are a lot of potential ideas for GPU rendering, and suggested I open an issue here as a central point for discussion. So here we go :-)