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"uniform variables in vertex shader do not fit in 256 vectors" error on Sony Xperia Z3C #244

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larsbergstrom opened this issue Mar 20, 2016 · 1 comment

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@larsbergstrom
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@larsbergstrom larsbergstrom commented Mar 20, 2016

@glennw Just trying out the Android builds on some of my myriad Android devices :-)

I/ActivityManager(  860): Displayed com.mozilla.servo/.MainActivity: +417ms
I/Adreno-EGL(15247): <qeglDrvAPI_eglInitialize:410>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_LA.BF.1.1.1_RB1.05.01.00.042.030_msm8974_LA.BF.1.1.1_RB1__release_AU ()
I/Adreno-EGL(15247): OpenGL ES Shader Compiler Version: E031.25.03.06
I/Adreno-EGL(15247): Build Date: 07/13/15 Mon
I/Adreno-EGL(15247): Local Branch: mybranch11906725
I/Adreno-EGL(15247): Remote Branch: quic/LA.BF.1.1.1_rb1.26
I/Adreno-EGL(15247): Local Patches: NONE
I/Adreno-EGL(15247): Reconstruct Branch: AU_LINUX_ANDROID_LA.BF.1.1.1_RB1.05.01.00.042.030 + 6151be1 + a1e0343 + 002d7d6 + 7d0e3f7 +  NOTHING
D/RustAndroidGlueStdouterr(15247): compile "/sdcard/servo/shaders/quad.vs.glsl"
D/RustAndroidGlueStdouterr(15247): compile "/sdcard/servo/shaders/quad.fs.glsl"
D/BrcmNfcJni( 1829): LmrtRspTimerCb:  
D/BrcmNfcJni( 1829): startRfDiscovery: is start=1
D/RustAndroidGlueStdouterr(15247): Failed to link shader program: --From Vertex Shader:
D/RustAndroidGlueStdouterr(15247): Error: uniform variables in vertex shader do not fit in 256 vectors.
D/RustAndroidGlueStdouterr(15247): --From Fragment Shader:
D/RustAndroidGlueStdouterr(15247): Error: uniform variables in vertex shader do not fit in 256 vectors.
D/RustAndroidGlueStdouterr(15247): thread '<unnamed>' panicked at '-- Program link failed - exiting --', /Users/larsberg/servo/../webrender/src/device.rs:532
D/RustAndroidGlueStdouterr(15247): note: Run with `RUST_BACKTRACE=1` for a backtrace.

@glennw
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@glennw glennw commented Aug 28, 2016

WR2 no longer uses large number of uniform variables.

@glennw glennw closed this Aug 28, 2016
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