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Having images swicth between non-tiled and tiled does not work. #2686

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nical opened this issue Apr 24, 2018 · 3 comments
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Having images swicth between non-tiled and tiled does not work. #2686

nical opened this issue Apr 24, 2018 · 3 comments

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@nical
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@nical nical commented Apr 24, 2018

We support updating the size of an image, and automatically tile very large images, but we currently assert that the tiled-ness we see when doing tile decomposition during scene building matches the one we see when resolving texture cache requests during frame building. The thing is image updates (that can change the size) can happen between the two in some cases.

This should be fixed by the work of moving tile decomposition to frame building but I'm filing this because it's currently causing some crashes.

@nical
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@nical nical commented Apr 24, 2018

@staktrace
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@staktrace staktrace commented Apr 24, 2018

@gw3583
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@gw3583 gw3583 commented Jun 19, 2018

The tile-decomposition-in-frame-building has landed, and the associated bugzilla bug is resolved fixed.

@gw3583 gw3583 closed this Jun 19, 2018
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