Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reintroduce opaque culling via Z-buffer or stencil buffer #270

Closed
pcwalton opened this issue May 3, 2016 · 1 comment
Closed

Reintroduce opaque culling via Z-buffer or stencil buffer #270

pcwalton opened this issue May 3, 2016 · 1 comment

Comments

@pcwalton
Copy link
Collaborator

@pcwalton pcwalton commented May 3, 2016

This is going to be important to reliably hit 60 FPS in browser.html on Retina displays. We have too much overdraw right now.

I think this needs to block browser.html. I believe it's already implemented in WR2, though.

@pcwalton
Copy link
Collaborator Author

@pcwalton pcwalton commented Jul 6, 2016

Not really relevant with WR2

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
3 participants
You can’t perform that action at this time.