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Sign upTest WR with SwiftShader #315
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I did eventually get WR working with Swiftshader (after changing the way our shaders work). However we're not using it for CI testing, since it takes a very long time to compile some of our shaders (> 5 seconds). It looks like they are working on updating their codegen (which was stuck at an old version of LLVM when I last checked), so it may be worth benchmarking SS vs OSMesa again once that work lands. |
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This may provide a fallback solution for systems without a viable GPU (e.g. old machines, headless CI, virtual machines).
https://blog.chromium.org/2016/06/universal-rendering-with-swiftshader.html
I have cloned SwiftShader, built it on Linux and successfully run the example application. The next step is to try and get WR running with SS and see if it works / what functionality is missing that we rely on.
As far as I know, SS doesn't support desktop GL - but it supports all of OpenGL ESv2 and it appears to support most of ES3.
So there's two questions to answer: