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Sign upDeal with giant textures more gracefully than panicking #652
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I started looking into this. The approach I am taking is to split the large image into smaller tiles, upload the ones that are visible on screen to the texture cache and generate a primitive for each visible tile instead of just one for the image. |
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@nical I think this can be closed now? |
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Yes \o/ |
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There's a couple of gecko reftests that crash when run with WebRender because they fail the assertion at https://hg.mozilla.org/projects/graphics/file/73bdd29461ae/gfx/webrender/src/texture_cache.rs#l648. We should handle that scenario more gracefully. Mozilla bug for this issue is https://bugzilla.mozilla.org/show_bug.cgi?id=1322816