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Box shadow fixes #112

Merged
merged 5 commits into from Dec 5, 2015
Merged

Box shadow fixes #112

merged 5 commits into from Dec 5, 2015

Commits on Dec 4, 2015

  1. Take the border-radius into account when computing the clip region for

    outset box shadow corners.
    
    Border radii are currently ignored for clip-out operations, so this
    isn't sufficient to actually render them, but it'll help once the
    clipper is upgraded to support those.
    pcwalton committed Dec 4, 2015
  2. Prevent overlap of box shadow corners when the size of the blur is

    larger than the size of the box.
    
    This isn't sufficient to render them correctly, because proper rendering
    in this case needs a separate shader (or at least modifications to the
    one we currently use). But it improves the look a lot.
    pcwalton committed Dec 4, 2015
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