• First pass of GPU clipping support.

    * Add support for clip in/out rects on GPU.
    * Remove CPU polygon clipping code.
    * Fix all known vertex cracks and pixel sparkling.
    
    There is still some code cleanup to do, and missing features, such as:
     * Nested complex clip regions.
     * Switching angle gradients to rectangles.
     * Complex clip regions + border radius.
    
    These *should* be fairly simple to implement on top of these changes.
    gw3583 committed Jan 8, 2016