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Make ClipScrollGroup per ClipScrollInfo #1500

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Make ClipScrollGroup per ClipScrollInfo

Instead of making each ClipScrollGroup per stacking context and
ClipScrollInfo combination, make them per ClipScrollInfo. This should
reduce the amount of work done per stacking context and is the first
step toward accepting all coordinates relative to reference frames.
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mrobinson committed Jul 24, 2017
commit 028f2bf529f65eea37b83c7e3f3162ae42879bed
@@ -524,11 +524,14 @@ impl Frame {
clip_and_scroll.scroll_node_id =
context.apply_scroll_frame_id_replacement(clip_and_scroll.scroll_node_id);


let item_rect_with_offset = item.rect().translate(&reference_frame_relative_offset);
let clip_with_offset = item.local_clip_with_offset(&reference_frame_relative_offset);
match *item.item() {
SpecificDisplayItem::WebGL(ref info) => {
context.builder.add_webgl_rectangle(clip_and_scroll,
item.rect(),
item.local_clip(),
item_rect_with_offset,
&clip_with_offset,
info.context_id);
}
SpecificDisplayItem::Image(ref info) => {
@@ -540,15 +543,15 @@ impl Frame {
image.descriptor.height);
self.decompose_image(clip_and_scroll,
context,
&item.rect(),
item.local_clip(),
&item_rect_with_offset,
&clip_with_offset,
info,
image_size,
tile_size as u32);
} else {
context.builder.add_image(clip_and_scroll,
item.rect(),
item.local_clip(),
item_rect_with_offset,
&clip_with_offset,
&info.stretch_size,
&info.tile_spacing,
None,
@@ -559,16 +562,17 @@ impl Frame {
}
SpecificDisplayItem::YuvImage(ref info) => {
context.builder.add_yuv_image(clip_and_scroll,
item.rect(),
item.local_clip(),
item_rect_with_offset,
&clip_with_offset,
info.yuv_data,
info.color_space,
info.image_rendering);
}
SpecificDisplayItem::Text(ref text_info) => {
context.builder.add_text(clip_and_scroll,
item.rect(),
item.local_clip(),
reference_frame_relative_offset,
item_rect_with_offset,
&clip_with_offset,
text_info.font_key,
text_info.size,
&text_info.color,
@@ -578,13 +582,13 @@ impl Frame {
}
SpecificDisplayItem::Rectangle(ref info) => {
if !self.try_to_add_rectangle_splitting_on_clip(context,
&item.rect(),
item.local_clip(),
&item_rect_with_offset,
&clip_with_offset,
&info.color,
&clip_and_scroll) {
context.builder.add_solid_rectangle(clip_and_scroll,
&item.rect(),
item.local_clip(),
&item_rect_with_offset,
&clip_with_offset,
&info.color,
PrimitiveFlags::None);

@@ -603,8 +607,8 @@ impl Frame {
}
SpecificDisplayItem::Gradient(ref info) => {
context.builder.add_gradient(clip_and_scroll,
item.rect(),
item.local_clip(),
item_rect_with_offset,
&clip_with_offset,
info.gradient.start_point,
info.gradient.end_point,
item.gradient_stops(),
@@ -616,8 +620,8 @@ impl Frame {
}
SpecificDisplayItem::RadialGradient(ref info) => {
context.builder.add_radial_gradient(clip_and_scroll,
item.rect(),
item.local_clip(),
item_rect_with_offset,
&clip_with_offset,
info.gradient.start_center,
info.gradient.start_radius,
info.gradient.end_center,
@@ -629,9 +633,10 @@ impl Frame {
info.tile_spacing);
}
SpecificDisplayItem::BoxShadow(ref box_shadow_info) => {
let bounds = box_shadow_info.box_bounds.translate(&reference_frame_relative_offset);
context.builder.add_box_shadow(clip_and_scroll,
&box_shadow_info.box_bounds,
item.local_clip(),
&bounds,
&clip_with_offset,
&box_shadow_info.offset,
&box_shadow_info.color,
box_shadow_info.blur_radius,
@@ -641,8 +646,8 @@ impl Frame {
}
SpecificDisplayItem::Border(ref info) => {
context.builder.add_border(clip_and_scroll,
item.rect(),
item.local_clip(),
item_rect_with_offset,
&clip_with_offset,
info,
item.gradient_stops(),
item.display_list()
@@ -722,7 +727,7 @@ impl Frame {
SpecificDisplayItem::PushTextShadow(shadow) => {
context.builder.push_text_shadow(shadow,
clip_and_scroll,
item.local_clip());
&clip_with_offset);
}
SpecificDisplayItem::PopTextShadow => {
context.builder.pop_text_shadow();
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