• Free resources from the texture cache as appropriate.

    For now, this just unconditionally frees unused resources from the
    previous frame after building a new frame. We may want to throttle this
    back at some point.
    
    Also, the cache used is potentially inefficient and can be easily
    improved.
    
    We don't free texture pages at the GL level yet.
    pcwalton committed Jan 26, 2016