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Sign upAdd support for GPU generated raster ops to have texture atlas border edges. #173
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… edges. Raster ops are now generated to a single render target (per format) allocated at start up. After a raster batch is rendered, it is then blitted into the atlas, along with border edges if requested. This is necessary since it's not possible to read from a texture bound as a render target. This fixes several artifacts that are often noticeable with box-shadow etc. Also fix a couple of warnings.
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r? @pcwalton |
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Looks good. |
glennw
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Feb 5, 2016
Add support for GPU generated raster ops to have texture atlas border edges.
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glennw commentedFeb 5, 2016
Raster ops are now generated to a single render target (per format) allocated at start up.
After a raster batch is rendered, it is then blitted into the atlas, along with border edges if requested.
This is necessary since it's not possible to read from a texture bound as a render target.
This fixes several artifacts that are often noticeable with box-shadow etc.
Also fix a couple of warnings.