• Add support for GPU generated raster ops to have texture atlas border…

    … edges.
    
    Raster ops are now generated to a single render target (per format) allocated at start up.
    
    After a raster batch is rendered, it is then blitted into the atlas, along with border edges if requested.
    
    This is necessary since it's not possible to read from a texture bound as a render target.
    
    This fixes several artifacts that are often noticeable with box-shadow etc.
    
    Also fix a couple of warnings.
    gw3583 committed Feb 5, 2016