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Sign upVarious improvements to batching system. #19
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* Batches are now built in parallel during compile_node. * Batches are cached in GPU VBOs. * Vertex shader now handles: * Transforms * Stacking context offsets * Scroll offsets * Pixel snapping There is still a lot of general code cleanup and simple optimizations to make, but this fixes up the major CPU bottlenecks I'm aware of. Batch creation is now significantly faster (and runs in parallel), and scrolling is a lot faster than previously.
glennw
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Oct 13, 2015
Various improvements to batching system.
nox
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Aug 6, 2016
…rsbergstrom Ignore failure on nightly, but not on Servo's nightly
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glennw commentedOct 13, 2015
There is still a lot of general code cleanup and simple optimizations to make, but this fixes up the major CPU bottlenecks I'm aware of.
Batch creation is now significantly faster (and runs in parallel), and scrolling is a lot faster than previously.