Rework ClipScrollTree::update, eliminated members which are now duplicated in ClipScrollNodeData and reducing the amount of unnecessary work. There are a few main thrusts here: 1. Don't do matrix operations if it's not necessary. Transform3D::pre_mul was showing up in CPU profiles, and this makes it much less significant. 2. Don't spend time setting up state if we are not going to recurse. 3. When we encounter an empty node (including those clipped out), do as little as possible. This includes setting update state or calculating things for ClipScrollNodeData.