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Sign upRemove intermediate RenderItem and VertexBuffer structs - create batches directly. #22
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…hes directly. Now that batching is done in parallel per node, batches can be created as display items are added. Also split render batch struct up into a separate file. This breaks the sub-pixel vertex snapping - we should move this into the vertex shader.
glennw
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Oct 14, 2015
Remove intermediate RenderItem and VertexBuffer structs - create batches directly.
pcwalton
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Aug 1, 2016
Pack primitives once per frame instead of once per tile.
nox
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Aug 6, 2016
Add finish variant to WebGLCommand This is for servo/servo#10212.
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glennw commentedOct 14, 2015
Now that batching is done in parallel per node, batches can be created as display items are added.
Also split render batch struct up into a separate file.
This breaks the sub-pixel vertex snapping - we should move this into the vertex shader.