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Remove intermediate RenderItem and VertexBuffer structs - create batches directly. #22

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merged 1 commit into from Oct 14, 2015

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glennw commented Oct 14, 2015

Now that batching is done in parallel per node, batches can be created as display items are added.

Also split render batch struct up into a separate file.

This breaks the sub-pixel vertex snapping - we should move this into the vertex shader.

…hes directly.

Now that batching is done in parallel per node, batches can be created as display items are added.

Also split render batch struct up into a separate file.

This breaks the sub-pixel vertex snapping - we should move this into the vertex shader.
glennw added a commit that referenced this pull request Oct 14, 2015
Remove intermediate RenderItem and VertexBuffer structs - create batches directly.
@glennw glennw merged commit 525ba4b into master Oct 14, 2015
@glennw glennw deleted the faster-compiling branch Feb 23, 2016
pcwalton pushed a commit to pcwalton/webrender that referenced this pull request Aug 1, 2016
Pack primitives once per frame instead of once per tile.
nox pushed a commit to nox/webrender that referenced this pull request Aug 6, 2016
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