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Use mipmaps and trilinear filtering for large, standalone textures. #2408

Merged
merged 1 commit into from Feb 12, 2018

Commits on Feb 12, 2018

  1. Use mipmaps and trilinear filtering for large, standalone textures.

    Images that are large (currently this means one dimension > 512) are
    placed into standalone textures rather than allocated into the
    shared texture cache pages. Enabling mipmaps and trilinear filtering
    on this subset of images is very simple, and also fixes the majority
    of images where lack of mipmaps are a noticeable quality issue.
    
    In the future, we can expand this to support mipmaps within the
    shared cache pages, if desired, by manually drawing the mips with
    a shader and making use of the mip-bias parameter to disable mip
    selection for shared cache regions without mips.
    
    Fixes #2023.
    gw3583 committed Feb 12, 2018
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