• Use FastTransform almost everywhere

    FastTransform used to be called TransformOrOffset and this change uses it
    in a lot of places that we used to use TypedTransform3D directly. This
    helps to avoid the cost of expensive matrix math and allows us to more
    liberally call things like `inverse()` on our transformations, since the
    worst case is that we will be retrieving the already-cached inverted
    matrix. This decreases the amount of time that FrameBuilder::build takes
    in my local CPU profiles.
    mrobinson committed Feb 20, 2018