Use Pathfinder's more accurate area approximation for distance AA.
Smoothstep is not a very good approximation because it has zero derivatives at 0.0 and 1.0. It makes edges too sharp (i.e. more aliased). From the comments in `prim_shared.glsl`: This cubic polynomial approximates the area of a 1x1 pixel square under a line, given the signed Euclidean distance from the center of the square to that line. Calculating the *exact* area would require taking into account not only this distance but also the angle of the line. However, in practice, this complexity is not required, as the area is roughly the same regardless of the angle. The coefficients of this polynomial were determined through least-squares regression and are accurate to within 2.16% of the total area of the pixel square 95% of the time, with a maximum error of 3.53%.