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Sign upShare gradient GPU cache entries for repeated gradient primitives. #2454
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This is a potential fix for the intermittent failures here: #2441 (comment) I still can't reproduce them locally. However, I could see that the GPU cache size in that test was getting dangerously close to the maximum size of the texture supported by the GL implementation. That would fit with the issues we're seeing on CI, where there seems to be items not being drawn, and they are affected even though the test in question doesn't draw any gradients. This is not a very elegant fix - however it will hopefully fix the issues we are seeing on CI for now. We can revisit this later to consider a better fix.
This was referenced Feb 22, 2018
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Try looks green with this patch @staktrace |
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| impl CachedGradient { |
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@bors-servo r+ |
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Feb 22, 2018
Share gradient GPU cache entries for repeated gradient primitives. This is a potential fix for the intermittent failures here: #2441 (comment) I still can't reproduce them locally. However, I could see that the GPU cache size in that test was getting dangerously close to the maximum size of the texture supported by the GL implementation. That would fit with the issues we're seeing on CI, where there seems to be items not being drawn, and they are affected even though the test in question doesn't draw any gradients. This is not a very elegant fix - however it will hopefully fix the issues we are seeing on CI for now. We can revisit this later to consider a better fix. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/webrender/2454) <!-- Reviewable:end -->
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Fix looks good, thanks! |
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glennw commentedFeb 22, 2018
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edited by larsbergstrom
This is a potential fix for the intermittent failures here:
#2441 (comment)
I still can't reproduce them locally. However, I could see that the
GPU cache size in that test was getting dangerously close to the
maximum size of the texture supported by the GL implementation.
That would fit with the issues we're seeing on CI, where there
seems to be items not being drawn, and they are affected even
though the test in question doesn't draw any gradients.
This is not a very elegant fix - however it will hopefully fix
the issues we are seeing on CI for now. We can revisit this
later to consider a better fix.
This change is