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Sign upDo the texel-uv-to-pixel-uv conversion in floating point instead of in integers. #253
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integers. Before, the truncation rounded all texel uvs to zero, resulting in unblurred glyphs overwriting whatever was at (0,0) in the texture cache! Addresses servo/servo#10136.
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@bors-servo: r=glennw |
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Mar 30, 2016
Do the texel-uv-to-pixel-uv conversion in floating point instead of in integers. Before, the truncation rounded all texel uvs to zero, resulting in unblurred glyphs overwriting whatever was at (0,0) in the texture cache! Addresses servo/servo#10136. r? @glennw
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This was referenced Mar 31, 2016
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pcwalton commentedMar 30, 2016
Before, the truncation rounded all texel uvs to zero, resulting in
unblurred glyphs overwriting whatever was at (0,0) in the texture cache!
Addresses servo/servo#10136.
r? @glennw