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Do the texel-uv-to-pixel-uv conversion in floating point instead of in integers. #253

Merged
merged 1 commit into from Mar 30, 2016

Commits on Mar 30, 2016

  1. Do the texel-uv-to-pixel-uv conversion in floating point instead of in

    integers.
    
    Before, the truncation rounded all texel uvs to zero, resulting in
    unblurred glyphs overwriting whatever was at (0,0) in the texture cache!
    
    Addresses servo/servo#10136.
    pcwalton committed Mar 30, 2016
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