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Pass dot / dash locations to clip shader in the VAO #2652

Merged
merged 1 commit into from Apr 23, 2018

Commits on Apr 23, 2018

  1. Pass dot / dash locations to clip shader in the VAO

    Instead of loading dot and dash positions into the GPU cache, send them
    as VAO arguments.  This avoids exceeding the maximum GPU cache block
    size with very large border corners with hundreds or thousands of dot /
    dashes.
    
    This fixes the first panic from #2469, though performance is still
    abysmal. Later changes can address performance issues.
    mrobinson committed Apr 23, 2018
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