When a subpixel text run has a specified background color, we can safely draw it into an off-screen surface. Fix a bug in the renderer where the shader color mode was being set before the shader was bound. Add support in wrench for specifying the background color of a text run. Add a reftest that checks offscreen surface + bg color subpixel text is the same as subpixel text on a normal background. Fixes #2670.