Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Decompose tiled images during frame building (v3) #2704

Closed
wants to merge 8 commits into from

Commits on May 3, 2018

  1. Bake tile spacing in the first blit to avoid artifacts.

    It would seem more efficient to apply tile spacing in the second blit and avoid the memory overhead of baking the tile spacing in the first render task, but clearing seems to be handled differently on the two blits (absent in the second).
    nical committed May 3, 2018
  2. Update reftest reference.

    nical committed May 3, 2018
  3. Remove the non-brush image primitive and shader.

    nical committed May 3, 2018
You can’t perform that action at this time.