This ports the last remaining legacy border styles to run with the new border brush implementation. With the complete, it's possible to remove all the old border path code and shaders. The dash/dot placement is not quite the same as the previous code. It's better in some cases, and worse in others. Working on this as a follow up to handle all the possible edge cases should be much easier once this patch lands. This completes the work of moving borders to be brush images, which gives some very significant performance wins - mostly stemming from (a) caching of border primitives across scrolls and display lists and (b) much better batching during the main scene pass, since all borders are now batched as brush_images.