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Truncate glyph positions to whole device pixels #294

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Commits on Jun 17, 2016

  1. Truncate glyph positions to whole device pixels

    This addresses servo/servo#11751: The quad shader rounds rect boundaries to
    the nearest pixel.  This can cause glyphs' relative positions to change if one
    glyph is shifted left while the next is shifted right.  Using floor() ensures
    that all glyphs are shifted in the same direction.
    mbrubeck committed Jun 17, 2016
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