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Rewrite the blur shader to remove the variable-length loop and to use the texture filtering hardware more effectively. #3028

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Fix a reftest that relied on blurring out-of-bounds image data

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pcwalton committed Sep 6, 2018
commit e509c87b351f14da7bf03484b2b398b03caa5590
@@ -10,12 +10,12 @@ root:
font: "VeraBd.ttf"
- # Compare blurred offset shadow to shadow
type: "shadow"
bounds: [12, 314, 205, 35]
bounds: [14, 318, 205, 35]
blur-radius: 5
offset: [0, 0]
color: red
-
bounds: [14, 318, 205, 35]
bounds: [12, 314, 205, 35]
glyphs: [55, 75, 76, 86, 3, 76, 86, 3, 87, 75, 72, 3, 69, 72, 86, 87]
offsets: [14, 339, 33.533333, 339, 49.533333, 339, 58.4, 339, 70.833336, 339, 78.833336, 339, 87.7, 339, 100.13333, 339, 108.13333, 339, 117, 339, 133, 339, 147.2, 339, 155.2, 339, 171.2, 339, 185.4, 339, 194.26666, 339]
size: 18
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