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Use the texture filtering hardware to reduce the number of sample operations in the blur shader. #3122
Use the texture filtering hardware to reduce the number of sample operations in the blur shader. #3122
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Use the texture filtering hardware to reduce the number of sample ope…
…rations in the blur shader. Linear filtering allows us to evaluate the formula k₀c₀ + k₁c₁ (Formula 1) where c₀ and c₁ are the colors of adjacent texels and k₀ and k₁ are arbitrary factors (in this case, the results of evaluating the Gaussian function) with a single lookup. Linear filtering evaluates the following expression for some t between 0 and 1: lerp(c₀, c₁, t) It can be shown algebraically that Formula 1 is equivalent to: ⎛ k₁ ⎞ (k₀ + k₁)lerp⎜c₀, c₁, ───────⎟ ⎝ k₀ + k₁⎠ Which can be readily evaluated by letting `t = k₁/(k₀ + k₁)` and performing a texture lookup.