Rename device::FrameId to device::GpuFrameId.
This type identified frames as sequenced by the device layer, whereas render_backend::FrameId identifies frames as sequenced by the render backend. I'm not sure whether there are known cases where these will diverge, but it seems plausible that they might, and so we should more clearly distinguish the types. Differential Revision: https://phabricator.services.mozilla.com/D10674