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Abstract the common transform related shader code into prim_shared.glsl. #331

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merged 1 commit into from Aug 8, 2016

Commits on Aug 8, 2016

  1. Abstract the common transform related shader code into prim_shared.glsl.

    This is the first step in adding transform support for other primitive types,
    as well as optimizing the performance of the 3d transform shader.
    gw3583 committed Aug 8, 2016
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