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Reduce need for full world rect calculation for primitives. #3313
The fewer places that rely on a full world rect, the easier it
The main use for world rects of primitivs is overlap calculations
In try push:
As for the crash, the "known" one, as far as I'm aware is the failed "invalid parent!" expectation. Your case is slightly different, not to mention that I didn't expect the old one to show up on CI (seemed deterministic, cc @aosmond ).
Thanks for the double check!
The wpt6 run definitely looks unrelated.
The Wr1 fail is one I see regularly, and it looks like there are intermittent bugs filed for it.
The crash that I'm talking about is https://bugzilla.mozilla.org/show_bug.cgi?id=1502717 - it's an intermittent array out of bounds error, which is the same as occurred here (and only occurred in one of the test configs).