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Sign upClear clip_node_instances on new frame builds. #3417
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This fixes the issue for me locally but I don't know if it breaks correctness elsewhere |
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Try push is green. r? @kvark |
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Clear clip_node_instances on new frame builds. The clip node instances are rebuilt for each frame built from a given scene, but are not cleared until a new scene is built. So if a given scene builds many frames, the clip node instances just accumulate and eat up memory. Fixes #3416. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/webrender/3417) <!-- Reviewable:end -->
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…ddc3c4e8f97d (WR PR #3417). r=kats servo/webrender#3417 Differential Revision: https://phabricator.services.mozilla.com/D14624 --HG-- extra : moz-landing-system : lando
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…ddc3c4e8f97d (WR PR #3417). r=kats servo/webrender#3417 Differential Revision: https://phabricator.services.mozilla.com/D14624
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…ddc3c4e8f97d (WR PR #3417). r=kats servo/webrender#3417 Differential Revision: https://phabricator.services.mozilla.com/D14624 UltraBlame original commit: 305e1b5c76177bcb031552fc3784204a3207a9b4
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staktrace commentedDec 14, 2018
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edited by larsbergstrom
The clip node instances are rebuilt for each frame built from a given
scene, but are not cleared until a new scene is built. So if a given
scene builds many frames, the clip node instances just accumulate and
eat up memory.
Fixes #3416.
This change is