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[WIP] hook up the blob visible area in tile-decomposition #3461

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@nical
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nical commented Jan 3, 2019

Store the blob visible areas in yet another hash map (this one being in the bag of post-scene-building state whereas blob_image_templates is pre-scene-building info), and pass it along to the tile decomposition code.

This PR needs #3460 and #3409.


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nical added 4 commits Nov 26, 2018
The tiling origin is computed in image::tiles instead of being provided to the function.
In addition, the image rect in device space is exposed as function parameter. In a followup commit callers will have to determine the correct image rect using the blob image's visible area.
@nical nical mentioned this pull request Jan 3, 2019
5 of 10 tasks complete
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bors-servo commented Jan 13, 2019

The latest upstream changes (presumably #3505) made this pull request unmergeable. Please resolve the merge conflicts.

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gw3583 commented Feb 1, 2019

I think we can close this now, and land any remaining parts via m-c.

@gw3583 gw3583 closed this Feb 1, 2019
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