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Sign upSync changes from mozilla-central gfx/wr #3850
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…. r=gw In bug 1574493, we moved most snapping to scene building and a minority to frame building. No snapping is done in the shader. However there was some left over code that still tried to replicate the past behaviour and this caused wobbling during the rendering. This patch removes the extra snapping on the CPU side and trusts scene/frame building to do the job. Differential Revision: https://phabricator.services.mozilla.com/D61590 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/9867a7bc911e2d3abc2312826c9f14cfa7b10a63
…e size. r=gw (cherry picked from commit 348b45266ac2c2c65dcc26705dc7cf144f5e0051) Differential Revision: https://phabricator.services.mozilla.com/D55555 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/269ab6499d32ae39f0626858d05e13403787db69
We need a way to switch it on and off to compare the performance and power usage of various test cases. The new pref is "webrender.enable-multithreading" and does not require a restart. Differential Revision: https://phabricator.services.mozilla.com/D61589 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/a9dde10ff4b84810ca804e74caf30e221345d9ed
Original patch from Josh Mattews Differential Revision: https://phabricator.services.mozilla.com/D61606 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/814b4d05ad3edf0821a4d788b3c7404b4636e408
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Sync changes from mozilla-central gfx/wr
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moz-gfx commentedFeb 5, 2020
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