…. r=gw In bug 1574493, we moved most snapping to scene building and a minority to frame building. No snapping is done in the shader. However there was some left over code that still tried to replicate the past behaviour and this caused wobbling during the rendering. This patch removes the extra snapping on the CPU side and trusts scene/frame building to do the job. Differential Revision: https://phabricator.services.mozilla.com/D61590 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/9867a7bc911e2d3abc2312826c9f14cfa7b10a63