Factor some parts of the YUV brush shader out into a shared yuv.glsl shader include. In future, this shader code will also be referenced by the composite.glsl shader when using the simple (Draw) compositing mode, to composite video surfaces directly into the framebuffer where possible. Differential Revision: https://phabricator.services.mozilla.com/D63123 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/bde7c898937d877132b5d2aaeae022227c9da7af