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Sync changes from mozilla-central gfx/wr #3866

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merged 2 commits into from Feb 19, 2020
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moz-gfx commented Feb 19, 2020

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Kris Taeleman and others added 2 commits Feb 19, 2020
…Adreno. r=jnicol

On GLES, the default shader behaviour is to use highp(32bit) integers
in the vertex shader and mediump(16bit) integers in the fragment shader. This
causes issues in the border shader due to bitshifting with 16 bits. The
fix here is to only shift by 8 bits as the data can be represented in a
16bit integer and forcing mediump in the vertex shader as well.

Differential Revision: https://phabricator.services.mozilla.com/D62784

[ghsync] From https://hg.mozilla.org/mozilla-central/rev/a2caf09a5e7cadd78e5a12c4d715d3f0c996e48c
This should remove the allocation and copy in
TextureD3D::ensureRenderTarget() in some situations.

Differential Revision: https://phabricator.services.mozilla.com/D62952

[ghsync] From https://hg.mozilla.org/mozilla-central/rev/e49c57e82a1923cde9170a74bff2d136c58759d2
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moz-gfx commented Feb 19, 2020

@bors-servo r=auto

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bors-servo commented Feb 19, 2020

📌 Commit b296de0 has been approved by auto

bors-servo added a commit that referenced this pull request Feb 19, 2020
Sync changes from mozilla-central gfx/wr
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bors-servo commented Feb 19, 2020

Testing commit b296de0 with merge f88dc8f...

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bors-servo commented Feb 19, 2020

☀️ Test successful - status-appveyor, status-taskcluster
Approved by: auto
Pushing f88dc8f to master...

@bors-servo bors-servo merged commit b296de0 into servo:master Feb 19, 2020
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This was referenced Feb 19, 2020
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