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Sign upSync changes from mozilla-central gfx/wr #3866
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…Adreno. r=jnicol On GLES, the default shader behaviour is to use highp(32bit) integers in the vertex shader and mediump(16bit) integers in the fragment shader. This causes issues in the border shader due to bitshifting with 16 bits. The fix here is to only shift by 8 bits as the data can be represented in a 16bit integer and forcing mediump in the vertex shader as well. Differential Revision: https://phabricator.services.mozilla.com/D62784 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/a2caf09a5e7cadd78e5a12c4d715d3f0c996e48c
This should remove the allocation and copy in TextureD3D::ensureRenderTarget() in some situations. Differential Revision: https://phabricator.services.mozilla.com/D62952 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/e49c57e82a1923cde9170a74bff2d136c58759d2
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@bors-servo r=auto |
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Sync changes from mozilla-central gfx/wr
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moz-gfx commentedFeb 19, 2020
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