• Bug 1612620 - Fixing dashed/dotted border issue Android devices with …

    …Adreno. r=jnicol
    
    On GLES, the default shader behaviour is to use highp(32bit) integers
    in the vertex shader and mediump(16bit) integers in the fragment shader. This
    causes issues in the border shader due to bitshifting with 16 bits. The
    fix here is to only shift by 8 bits as the data can be represented in a
    16bit integer and forcing mediump in the vertex shader as well.
    
    Differential Revision: https://phabricator.services.mozilla.com/D62784
    
    [ghsync] From https://hg.mozilla.org/mozilla-central/rev/a2caf09a5e7cadd78e5a12c4d715d3f0c996e48c
    Kris Taeleman authored and moz-gfx committed Feb 19, 2020