Bug 1615694. Declare our render targets up front to ANGLE. r=kvark
This should remove the allocation and copy in TextureD3D::ensureRenderTarget() in some situations. Differential Revision: https://phabricator.services.mozilla.com/D62952 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/e49c57e82a1923cde9170a74bff2d136c58759d2