• Bug 1629693 - Enable GPU cache scatter path when running ANGLE. r=kvark

    On some (mostly older, integrated) GPUs, the normal GPU texture cache
    update path doesn't work well when running on ANGLE, causing CPU stalls
    inside D3D and/or the GPU driver. To reduce the number of code paths we
    have active that require testing, we will enable the GPU cache scatter
    update path on all devices running with ANGLE. We want a better solution
    long-term, but for now this is a significant performance improvement on
    HD4600 era GPUs, and shouldn't hurt performance in a noticeable way on
    other systems running under ANGLE.
    
    Differential Revision: https://phabricator.services.mozilla.com/D70764
    
    [ghsync] From https://hg.mozilla.org/mozilla-central/rev/0415da2e9198c74c8881269e600dca28f38b8819
    gw3583 authored and moz-gfx committed Apr 14, 2020