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The code to support collapsing a picture with a single primitive and an opacity filter into a primitive + opacity binding is no longer an important optimization, due to picture caching. Removing this old optimization also reduces complexity during scene building, and slightly simplifies batching and picture cache dependency tracking. Differential Revision: https://phabricator.services.mozilla.com/D79975 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/64a2fe7408b917c1c22589020ed1378a8c1ce45a
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@bors-servo r=auto |
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moz-gfx commentedJun 18, 2020
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