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Added shader base name to the source #468

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merged 1 commit into from Oct 24, 2016
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@kvark
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kvark commented Oct 24, 2016

Helps debugging when all you got is a shader source (apitrace).


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@anholt
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anholt commented Oct 24, 2016

I also highly recommend using glObjectLabel so that debugging you get from inside your GL driver gets the name attached.

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glennw commented Oct 24, 2016

@anholt Added #469

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glennw commented Oct 24, 2016

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bors-servo commented Oct 24, 2016

📌 Commit 4b18d84 has been approved by glennw

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bors-servo commented Oct 24, 2016

Test exempted - status

@bors-servo bors-servo merged commit 4b18d84 into servo:master Oct 24, 2016
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bors-servo added a commit that referenced this pull request Oct 24, 2016
Added shader base name to the source

Helps debugging when all you got is a shader source (`apitrace`).

<!-- Reviewable:start -->
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This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/webrender/468)
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@kvark kvark deleted the kvark:shader_name branch Oct 24, 2016
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